#include "Wall.h"
#include "Game.h"
#include "Renderer.h"

Wall::Wall() : Obstacle(GT_OB_WALL) {
	m_blocking = true;
}

Wall::~Wall() {
}

void Wall::save(std::ofstream& file) const {
	file << getType(TH_GENERIC_TYPE) << "\n";
}

void Wall::render(float x, float y) {
	g_renderer->render(*this, x, y);
}